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WMB size after compile - quick help #256390
03/16/09 14:53
03/16/09 14:53
Joined: Mar 2007
Posts: 34
Osasco
xandeck Offline OP
Newbie
xandeck  Offline OP
Newbie

Joined: Mar 2007
Posts: 34
Osasco
Hello,

please, I made a simple map (to test shadows, etc) and it compiled to a WMB file with 80 MB o.O
Is that right?
Anybody know what is the most thing that count in a map size?

Thanks.


XandeCK
Lead Developer
JogadorVIP.com
Re: WMB size after compile - quick help [Re: xandeck] #256540
03/17/09 12:14
03/17/09 12:14
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Well, if the map has lots of details, it may be big.

How much the size of the map without shadows?

Re: WMB size after compile - quick help [Re: xandeck] #256548
03/17/09 13:05
03/17/09 13:05
Joined: Dec 2008
Posts: 124
bobby_danseco Offline
Member
bobby_danseco  Offline
Member

Joined: Dec 2008
Posts: 124
i guess we have a related problem. the more the lights and detail the bigger the as what cowabanga said. the problem i have is i already remove all the lights etc.. but still im getting the same size. any way to purge it. ?

Re: WMB size after compile - quick help [Re: bobby_danseco] #256551
03/17/09 13:57
03/17/09 13:57
Joined: Mar 2007
Posts: 34
Osasco
xandeck Offline OP
Newbie
xandeck  Offline OP
Newbie

Joined: Mar 2007
Posts: 34
Osasco
The size is the same, because I was using shadow stencil 1 (rocks and trees were models). So the map, during compiling, was not too much influenced by shadows.

I made another map to solve... somehow, is smaller... and I'm using terrains as map now...


XandeCK
Lead Developer
JogadorVIP.com

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