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New terrain option in MED - Useful and maybe easy #256431
03/16/09 19:16
03/16/09 19:16
Joined: Mar 2007
Posts: 34
Osasco
xandeck Offline OP
Newbie
xandeck  Offline OP
Newbie

Joined: Mar 2007
Posts: 34
Osasco
Hello devs smile

Please, is it possible to implement the function "Transform global" for terrains? But what I really need is to "center model/terrain".

I use a software (PNP TerrainCreator) to make my terrains, it has a export plugin for 3DGS. But, somehow, when I export, the terrain comes with z + 1000 in MED (not 1000 exacly, it is just an example).
So, what I need to do: convert to a model, transform model, center model, save as MDL, open the MDL, convert to terrain and save. Now my terrain is in the right place of X,Y,Z.

If I do not make that, my terrain stay in the wrong place at Z position, and then I need to put it down manually.

Just a suggestion.

Thanks


XandeCK
Lead Developer
JogadorVIP.com
Re: New terrain option in MED - Useful and maybe easy [Re: xandeck] #256511
03/17/09 07:29
03/17/09 07:29
Joined: Jul 2000
Posts: 28,050
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,050
Frankfurt
Yes, transform global makes sense for terrains and will be implemented.

Re: New terrain option in MED - Useful and maybe easy [Re: jcl] #256585
03/17/09 17:03
03/17/09 17:03
Joined: Mar 2007
Posts: 34
Osasco
xandeck Offline OP
Newbie
xandeck  Offline OP
Newbie

Joined: Mar 2007
Posts: 34
Osasco
That's nice, thanks


XandeCK
Lead Developer
JogadorVIP.com

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