Hello everyone,
I know this could be a dumb question regarding creating games. I know some tips do make a game to run on low PCs, but I build a map and, currently, it is running very slow when I use stencil shadows.
The map is not big: 7 terrains (Terrain size horizontal and vertical with 1280, vertices horizontal and vertical with 128), I use this for the field, where player walks; then about 20 trees, a grass generator (I got from AUM and modified to fix my project - thanks George) and some models that act as the grass generator (invisible) and of course my character. The game runs in third person (adventure game). I'm using 7 lights sources, HiRes and dynamic (no sun). If I use stencil shadows... my FPS drop down like hell

Is that right? I have 2 PCs to work on:
Core 2 Duo with 3,25 RAM
ATI Radeon HD 2400 XT
This one runs slow when I use stencil shadows.
My other PC is:
Core 2 Quad
2 GB Ram
XFX 9600 GT
I did not test in this one yet.
What is the tip to use stencil shadows and not eat my FPS?

I search in the forum and find nothing about FPS
Thanks in advance