Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 18,789 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Can I create a level editor with 3DGS? #20579
12/01/03 22:38
12/01/03 22:38
Joined: Dec 2003
Posts: 3
The Netherlands
bartitopper Offline OP
Guest
bartitopper  Offline OP
Guest

Joined: Dec 2003
Posts: 3
The Netherlands
I don't know if this is the right topic for my question, but here goes:

I want to make a driving simulator and a user-friendly level editor to create and edit driving environments for this simulator (2 applications). This level editor will consist of a top-down (2D) view and will allow users to create an environment by simply clicking on building blocks (e.g. roads, traffic signs, buildings, etc.). The created environment will be 'translated' into a 3D environment in the driving simulator. I am trying to figure out if I can use 3DGS for this, and I hope that someone can tell me. Can I use the 3DGS SDK in combination with C++ to create game levels (.WMB files) or is it only possible to create levels with the WED editor?

Thanks in advance!

Re: Can I create a level editor with 3DGS? [Re: bartitopper] #20580
12/02/03 00:35
12/02/03 00:35
Joined: Aug 2003
Posts: 180
Reactor Core
NeutronBlue Offline
Member
NeutronBlue  Offline
Member

Joined: Aug 2003
Posts: 180
Reactor Core
I wouldn't think you'd need the SDK for this.
- Sorry Conitec, not trying to burn a sale for you

But you *will* need to create a database of what the user chooses to populate the "world" with...

3DGS Drawing Thread

Should give you a start....


-Neut.



Dreaming ain't Doing..!
<sigh> Darn semicolons - I always manage to miss at least 1..!
Re: Can I create a level editor with 3DGS? [Re: bartitopper] #20581
12/02/03 00:50
12/02/03 00:50
Joined: Jan 2002
Posts: 644
USA
tesanders Offline
Developer
tesanders  Offline
Developer

Joined: Jan 2002
Posts: 644
USA
I've used a simple drag-and-drop method for an in-game editor using map entities (i.e., discrete pieces). The dragging part is a combination of mouse_ent (to allow the user to click a piece), mickey.x/mickey.y to handle lateral translation, and mickey.z for vertical (height) displacement. A player-made level can then be saved by iterating through the pieces and writing their locations to disk.

Using this method, you would not have the benefit of certain optimizations present in a compiled WMB, but these are mostly geared towards indoor areas; in an outdoors level, you may actually benefit from manually manipulating the visibility of the level elements. (My memory may be rusty on this, but I think Doug had posted something on this w/r/t terrains.)


Re: Can I create a level editor with 3DGS? [Re: tesanders] #20582
12/02/03 17:08
12/02/03 17:08
Joined: Dec 2003
Posts: 3
The Netherlands
bartitopper Offline OP
Guest
bartitopper  Offline OP
Guest

Joined: Dec 2003
Posts: 3
The Netherlands
Thanks for your help NeutronBlue and tesanders!


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1