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quick question #258367
03/30/09 02:39
03/30/09 02:39
Joined: Dec 2008
Posts: 15
A
Albedo Offline OP
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Albedo  Offline OP
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Whenever I run a project some of the models are flickering, it's always the same ones and I'm not sure why...
Is there something that I have done wrong, or something I could do to fix this?

Re: quick question [Re: Albedo] #258374
03/30/09 03:47
03/30/09 03:47
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Posts: 3,232
Australia
If it isnt already, try to put your camera handling code in a separate
function with its own wait loop.

Even if this ISNT managable, put "proc_mode=PROC_LATE;"(lite-c) or "proc_late();"(c-script) just before the
wait in the code that contains the camera code.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: quick question [Re: EvilSOB] #258536
03/31/09 13:52
03/31/09 13:52
Joined: Dec 2008
Posts: 15
A
Albedo Offline OP
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Albedo  Offline OP
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I tried this idea, it didn't solve the original problem but it did help make the camera move more smoothly, so thanks.

Re: quick question [Re: Albedo] #258645
04/01/09 05:57
04/01/09 05:57
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Posts: 2,011
Bucharest, Romania
Those models could cause the problems. Did you try to replace them with other models?

Re: quick question [Re: George] #258688
04/01/09 15:01
04/01/09 15:01
Joined: Dec 2008
Posts: 15
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Albedo Offline OP
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Albedo  Offline OP
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I have had other models that have worked fine, so that could be it. But in that case, why is it these models? Is there some way to prevent this, or is it just a matter of luck?

Re: quick question [Re: Albedo] #258717
04/01/09 18:02
04/01/09 18:02
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
Have the Model - Skin a alpha cannel?
then export the skin in a .bmp file and load it new.

Re: quick question [Re: Widi] #258728
04/01/09 19:18
04/01/09 19:18
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Try opening the models in MED and run through their whole animation routines.

There may be some damaged or invalid frames in there that are making a mess of things.

Hell, it may even just be the NAMES of the animation "groups". Simple upper/lower case
inconsistancies may cause "gaps" in the animations.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: quick question [Re: EvilSOB] #259303
04/05/09 11:10
04/05/09 11:10
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline
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MegaMarioDeluxe  Offline
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M

Joined: Feb 2008
Posts: 69
Australia
How many objects are in your level? Maybe it's exceeding the limit that your Graphics Card can render and it's clipping?


----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net
Re: quick question [Re: MegaMarioDeluxe] #259772
04/07/09 16:18
04/07/09 16:18
Joined: Dec 2008
Posts: 15
A
Albedo Offline OP
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Albedo  Offline OP
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I don't think that is it, as it is a very basic level, made almost entirely of cubic blocks and a few models with only a few hundred faces each.


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