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Re: animating models imported from 3d max?
[Re: Quad]
#259319
04/05/09 13:14
04/05/09 13:14
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Joined: Dec 2008
Posts: 19
number_one
OP
Newbie
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OP
Newbie
Joined: Dec 2008
Posts: 19
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Well, the problem seems to be partially solved now. Apparently, importing it and saving it as MDL5 file allowed it to animate, both in engine preview and when I run my script. How strange.
But somehow, my animations became odd after importing (limbs not moving), though this seems to be expected, judging by the youtube video above.
I guess this case is pretty much closed now, but I won't mind an explanation of what really happened and why MDL5 instead of MDL7 mattered. And of course, any tips to not let my animation go wrong through the exporting and importing process( I would really apprciate this, have quite a couple of models to import over).
Anyway, thanks!
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