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Dynamic Light Positions Passed To Shaders Are 1 Frame Dlayed #261597
04/18/09 19:45
04/18/09 19:45
Joined: Jul 2008
Posts: 18
Y
YNG Offline OP
Newbie
YNG  Offline OP
Newbie
Y

Joined: Jul 2008
Posts: 18
Subject is explainin everything about the situation. When i pass the light position with material skills everything works fine but with vecLightPos my cars headlight gets under the chassis at high speed because of 1 frame delay...

Thanks
YNG

Re: Dynamic Light Positions Passed To Shaders Are 1 Frame Dlayed [Re: YNG] #261809
04/20/09 10:41
04/20/09 10:41
Joined: Jul 2000
Posts: 28,029
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,029
Frankfurt
Yes, that's correct. It was implemented this way because light rendering needs some parameters from the view rendered before. I'll check if I can change this.

Re: Dynamic Light Positions Passed To Shaders Are 1 Frame Dlayed [Re: jcl] #261934
04/21/09 07:53
04/21/09 07:53
Joined: Jul 2008
Posts: 18
Y
YNG Offline OP
Newbie
YNG  Offline OP
Newbie
Y

Joined: Jul 2008
Posts: 18
I have seen at beta page that 1 frame delay was no longer valid. Thanks for your interest.

YNG


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