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Distributal editor question
#21095
12/14/03 01:00
12/14/03 01:00
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Joined: Sep 2000
Posts: 300 Ohio, USA
vrkaya
OP
Senior Member
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OP
Senior Member
Joined: Sep 2000
Posts: 300
Ohio, USA
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Okay, if I make a project with 3DGS and I upgrade to Pro before distributing it, how hard is it for the end-user to make use of anything they might build if I distribute the World Editor with the finished game?
I mean in the project, I have buildings - a different building for each different level - and these buildings use the names of textures to identify which part of the building it is, e.g. window, door, eaves, roof, etc...
Even if I can successfully train the end-user to correctly name the buildings that they build, how can their building be incorporated into the main game? Currently, each building I make for the game gets a little icon (button) that the user can select to start that level. How can I code the game to use the user's buildings?
I would appreciate any of your input on this topic, regardless of how small a tip it would be. Other ideas for how to do this are also welcome.
Regards, Ron
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Re: Distributal editor question
[Re: vrkaya]
#21096
12/14/03 03:41
12/14/03 03:41
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Well if I understand you correctly, you can't do that. YOu cannot distribute the 3dgs world editor with your finished product . Even if the people you are distributing to are your project teammates, that would require a diffrent liscense. Sorry if I misunderstood, but your question seems moot since it is, well, illegal!
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Re: Distributal editor question
[Re: fastlane69]
#21097
12/14/03 05:32
12/14/03 05:32
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Anonymous
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Anonymous
Unregistered
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If you look in the Info page: http://www.conitec.net/a4info.htmYou will see that in the Standard/Extra/Commercial/Professional section, Next to World Editor you will see: Yes | Yes | Yes | Distributable
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Re: Distributal editor question
[Re: fastlane69]
#21103
12/17/03 03:06
12/17/03 03:06
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
So doug, if I'm building a MMORPG, could I have people use the level editor to populate pre built rooms which would go live once the server integrates them??
Really depends on how you code it. It sounds doable.
One idea I had a while back would be a Sim-Online style of world. Users could create their own level using the distributable level editor. You would host a central map and each user could upload a link to their own level to it. You could use the server switching code to move the player from your map to a game served on another host. Sort of a "Napster" version of a MMPOG (since you are not actually hosting the game, just the links).
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