Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (Dico), 16,767 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
switching the texturefiltering off (Eng\Ger) #262234
04/22/09 15:44
04/22/09 15:44
Joined: Nov 2005
Posts: 112
M
miez Offline OP
Member
miez  Offline OP
Member
M

Joined: Nov 2005
Posts: 112
Hello. I am using A6.60 and I started to clone a reaally old and primitive shooter just for fun and to get warm with A6. But I would like to have the look and feel of it and at this point the texturefilter on levelblocks looks too good. How can I switch them off to see old cruel pixeltextures? Models and sprites just use "Nofilter" and it looks like it should, but I can´t find any hint for the levelblocks and the search wasn´t very sucessful.

Und jetzt nochmal auf Deutsch:
Wie kriege ich bei der A6.60 die Texturfilter für die Levelblocks abgeschaltet, damit die Texturen pixelig aussehen wie bei Hundefelsen 3D? Für Sprites und Models braucht man nur das "Nofilter"-flag, aber für Levelblocks kann ich im Manual nichts vergleichbares finden.

Re: switching the texturefiltering off (Eng\Ger) [Re: miez] #262239
04/22/09 16:08
04/22/09 16:08
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
I think, its the NOFILTER flag.

Re: switching the texturefiltering off (Eng\Ger) [Re: Spirit] #262424
04/23/09 16:33
04/23/09 16:33
Joined: Nov 2005
Posts: 112
M
miez Offline OP
Member
miez  Offline OP
Member
M

Joined: Nov 2005
Posts: 112
I can´t see how... levelblocks sadly don´t offer the "nofilter"-flag.
I suspect that it could be an "D3d_...."-flag.
I tried it with "d3d_mipmapping = 0" and the distant textures looked a bit sharper, but the textures themselves are still softened.
There must be a possibility to turn it off, I mean it´s a absolute basic rendereffect since GL-Quake.

Re: switching the texturefiltering off (Eng\Ger) [Re: miez] #262426
04/23/09 16:58
04/23/09 16:58
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Yes, also a level is an entity that can have flags, its the level_ent:

http://manual.3dgamestudio.net/level_ent.htm

so, in lite-C try: set(level_ent,NOFILTER);

Edit: Ah, I see now that youre using A6, this might be a problem, sorry. I think level_ent was implemented in A7 only.

Re: switching the texturefiltering off (Eng\Ger) [Re: Spirit] #262475
04/23/09 22:17
04/23/09 22:17
Joined: Nov 2005
Posts: 112
M
miez Offline OP
Member
miez  Offline OP
Member
M

Joined: Nov 2005
Posts: 112
Indeed... that´s the thing :-(
I can´t belive that this simple switch is just available since Lite-C\A7...
What about a shader? Could this be a way to access the filter?
And no, I can´t program a .fx-file myself, but maybe someone has done such a file like that already. Or I could ask the developers...


Moderated by  HeelX 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1