Hello. I am using A6.60 and I started to clone a reaally old and primitive shooter just for fun and to get warm with A6. But I would like to have the look and feel of it and at this point the texturefilter on levelblocks looks too good. How can I switch them off to see old cruel pixeltextures? Models and sprites just use "Nofilter" and it looks like it should, but I canīt find any hint for the levelblocks and the search wasnīt very sucessful.
Und jetzt nochmal auf Deutsch: Wie kriege ich bei der A6.60 die Texturfilter für die Levelblocks abgeschaltet, damit die Texturen pixelig aussehen wie bei Hundefelsen 3D? Für Sprites und Models braucht man nur das "Nofilter"-flag, aber für Levelblocks kann ich im Manual nichts vergleichbares finden.
Re: switching the texturefiltering off (Eng\Ger)
[Re: miez]
#262239 04/22/0916:0804/22/0916:08
I canīt see how... levelblocks sadly donīt offer the "nofilter"-flag. I suspect that it could be an "D3d_...."-flag. I tried it with "d3d_mipmapping = 0" and the distant textures looked a bit sharper, but the textures themselves are still softened. There must be a possibility to turn it off, I mean itīs a absolute basic rendereffect since GL-Quake.
Re: switching the texturefiltering off (Eng\Ger)
[Re: miez]
#262426 04/23/0916:5804/23/0916:58
Indeed... thatīs the thing :-( I canīt belive that this simple switch is just available since Lite-C\A7... What about a shader? Could this be a way to access the filter? And no, I canīt program a .fx-file myself, but maybe someone has done such a file like that already. Or I could ask the developers...