ok, maybe I'm not making myself clear. I'll try again.
My character has several different things it can do, like run, walk, fall down, die, jump, etc.
I am using vertex animation, NOT bones. Comments about bones will not help me, don't waste your time
1. Do I have to export all of these animations from the same Maya file? (Master.ma contains the run, walk, jump, fallDown, and die animations.)
2. or can I have several Maya files, like this: run.ma, walk.ma, jump.ma, etc
3. If I can have several maya files, how do I go about playing the animations on the same character?
I know that I can export the animations from Maya and reimport them into Maya to create a master file, but that is a REALLY horrible solution in terms of workflow.
... Forgive my insistence, but I've worked in the game industry for eight years now, and I've never encountered a system where all of the animations for a character have to be in one file. If this is a requirement for gamestudio and there is no workaround it is a serious limitation that needs to be addressed.