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Re: MMORPG,
[Re: Grimber]
#21149
12/15/03 01:44
12/15/03 01:44
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Joined: Mar 2002
Posts: 7,727
old_bill
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Senior Expert
Joined: Mar 2002
Posts: 7,727
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And it depends on the Engine version, because the newer are a lot faster than the older versions.... Do you own a newer or an older?
old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: MMORPG,
[Re: old_bill]
#21150
12/15/03 08:34
12/15/03 08:34
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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This is not official just yet, but to give you hope, I've been using A5/A6 Pro for a solid year and I'm giving a live demo of my Massively Multi User project at a conference in January and I'll have a beta test completed by the begining of summer, so that I'll be live by summers end. And that's with two people. Like I said, I will deny any further claims that I ever spoke of this (plausible deniability LOL), but chin up, MMORPGs can be done in a lifetime.
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Re: MMORPG,
[Re: drwsprgn410]
#21152
12/15/03 14:48
12/15/03 14:48
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
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Senior Expert
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Posts: 5,377
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I will answer only as it relates to building a MMORPG using 3DGS; that's a loaded question otherwise.
I found the most challenging thing was actually getting the network architecture in my head. The notion of Client/SErver, functions/actions, skills/vars as well as local and global functions take a while to digest.
Once you understand sentances such as "all actions run on the server", "the server is god; the client is servant", then the rest is easy. Once you "get" the network model, then you know what you can and cannot do and where functions belong, how entities interacts, etc, etc.
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Re: MMORPG,
[Re: fastlane69]
#21153
12/16/03 03:57
12/16/03 03:57
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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Posts: 8,973
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Quote:
This is not official just yet, but to give you hope, I've been using A5/A6 Pro for a solid year and I'm giving a live demo of my Massively Multi User project at a conference in January ...
Which conference? I'd love to see the notes.
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Re: MMORPG,
[Re: drwsprgn410]
#21155
12/16/03 11:25
12/16/03 11:25
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
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So you want 3DGS to be your client-side front-end then, eh?
In that case, I believe your best bet is to make a translator DLL that takes the 3DGS data/packets and turns it into your servers format and can then read the server info/packet and turn into 3DGS. Conversely, you could program your server to receive 3DGS data do what it is servers do and then spit out 3DGS data.
I guess you could also eliminate the 3DGS network model all together and have the DLL do straight Client/Server stuff....
I've never done or thought of this BTW, nor do I remember anyone who has, so this is opinion, not fact.
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