#include <acknex.h>
#include <default.c>
fps_max = 60 ;
var randomNumber = 0 ;
var asciiInput = 0 ;
var elapsed_time = 0 ;
var reactionTime = 0 ;
var counter = 0 ;
var guessing = 0 ;
STRING* tempString = " " ;
PANEL* onscreenVariables =
{
digits( 35, 20, "randomNumber = %0.f", Arial#20b, 1, randomNumber ) ;
digits( 35, 34, "elapsed_time = %0.5f", Arial#20b, 1, elapsed_time ) ;
digits( 35, 82, "time_frame = %0.5f", Arial#20b, 1, time_frame ) ;
digits( 35, 98, "reactionTime = %0.5f", Arial#20b, 1, reactionTime ) ;
flags = VISIBLE;
}
function main()
{
video_set( 1024, 768, 32, 2 ) ;
random_seed( 0 ) ;
// MAIN GAME LOOP //
while(1)
{
if (!guessing)
{
randomNumber = 0 ;
wait( 400 ) ;
randomNumber = ( integer( random(4) ) + 1 ) ;
guessing = 1 ;
}
if ( guessing )
{
asciiInput = inchar( tempString ) ;
elapsed_time = time_frame * 1000 / 16 ;
if ( randomNumber == ( asciiInput - 48 ) )
{
reactionTime = elapsed_time ;
elapsed_time = 0 ;
guessing = 0 ;
}
}
wait(1);
}
}