Gamestudio Links
Zorro Links
Newest Posts
Bug in train mode, or it seem to me
by mistery. 09/24/26 17:34
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 09/22/26 12:21
Capital slider is not saving in Z12
by Petra. 09/22/26 06:49
Parent/child object
by VoroneTZ. 09/22/26 05:52
Zorro tutorial ideas?
by AndrewAMD. 09/21/26 14:50
Trades during a running bar
by Martin_HH. 09/21/26 12:03
Avoiding pop-up training parameter results
by Martin_HH. 09/16/26 21:31
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (mistery), 8,494 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Opus, Jubilee, lopezsergio07, mistery, lokkalyansamiti
19239 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Bones Animation #263442
04/29/09 17:13
04/29/09 17:13
Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
MaximilianPs Offline OP
Newbie
MaximilianPs  Offline OP
Newbie

Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
Hello smile

I've made my character, and i've setup the bones.
actualy i've about 10 files with 10 separated animations,
walk, run, hit, be hitted, die, etc etc...
at this point i'm wondering to to transport all this stuff from 3DS Max to Med.
I know that i can export it in FBX, or mdl but how to merge all animation together ?

Re: Bones Animation [Re: MaximilianPs] #263450
04/29/09 18:21
04/29/09 18:21
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey


3333333333
Re: Bones Animation [Re: Quad] #263628
04/30/09 21:37
04/30/09 21:37
Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
MaximilianPs Offline OP
Newbie
MaximilianPs  Offline OP
Newbie

Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
thnx alot for the link,there's to made it using med ?
i've saved all animation as .bip files, but when i load it to append the animation as been repalaced but not merged frown

i'm looking for the fastest batch, boring-less way to merge alot of animation smile

[edit] smile
ok i've learned how to use the character studio mixer ^_^
[/edit]

Last edited by MaximilianPs; 05/01/09 09:02. Reason: *SOLVED*
Re: Bones Animation [Re: MaximilianPs] #264432
05/06/09 09:11
05/06/09 09:11
Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
MaximilianPs Offline OP
Newbie
MaximilianPs  Offline OP
Newbie

Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
few days left for the trial, and actually i haven't solved the problem about animation.

i've a female character with a long cloth, to simulate the cloth movement i've used a cloth modifier, but the best way to export and merge all animation, i think, is to have a frame/mesh based animation, and not a bones based one.

what do you think about it ?
should i rigg the cloth ? but that didn't give me the same good resout.

here is the video test
http://www.youtube.com/watch?v=Ggpg6t5G520

Last edited by MaximilianPs; 05/06/09 10:06.

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1