Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (henrybane), 1,246 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19059 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
how AI using for car if it's work by physics parts? #263768
05/02/09 08:26
05/02/09 08:26
Joined: Jan 2009
Posts: 11
KuRdisTaN - IraQ
dlOvanO Offline OP
Newbie
dlOvanO  Offline OP
Newbie

Joined: Jan 2009
Posts: 11
KuRdisTaN - IraQ
hello all

iam making a car race game physicly but i don't know how it be
work automaticly steer on street or if it collited with ojbects


if my english is not good iam sorry.
because iam kurdish...
thanks ..


Last edited by dlOvanO; 05/02/09 08:32.

....Never Say I don't Say I'll try....
Re: how AI using for car if it's work by physics parts? [Re: dlOvanO] #263783
05/02/09 11:07
05/02/09 11:07
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
I'm sorry, i can't help you.
But this is a text to put instead of this one.

Quote:
Hello everyone,

I'm making a race game with physics but i don't know how to make a car AI.

Thanks .. smile


Re: how AI using for car if it's work by physics parts? [Re: Cowabanga] #263909
05/03/09 05:01
05/03/09 05:01
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
Member
KiwiBoy  Offline
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
I think both, when fending off enemies, have car on automatic driving, when driving, have car on manual.
To do a full physics car, you need Pro version.
See user Willams posts or example in example folders in your GStudio install.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

My WebPage
Re: how AI using for car if it's work by physics parts? [Re: KiwiBoy] #265730
05/13/09 20:01
05/13/09 20:01
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: KiwiBoy
I think both, when fending off enemies, have car on automatic driving, when driving, have car on manual.
To do a full physics car, you need Pro version.
See user Willams posts or example in example folders in your GStudio install.


he doesnt need pro.. once its litec he can make a full physics car

Re: how AI using for car if it's work by physics parts? [Re: darkinferno] #265874
05/14/09 19:46
05/14/09 19:46
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
ps... if your physic car is stable enough, maybe you could try adjusting the wheels to steer to the next node in the path

Re: how AI using for car if it's work by physics parts? [Re: darkinferno] #266048
05/15/09 17:42
05/15/09 17:42
Joined: Jan 2009
Posts: 11
KuRdisTaN - IraQ
dlOvanO Offline OP
Newbie
dlOvanO  Offline OP
Newbie

Joined: Jan 2009
Posts: 11
KuRdisTaN - IraQ
my car is working full physics and it work controlling by me ,but i want another car race with my car automaticaly steering and slow win be near another
cars.

and thanks for all...


....Never Say I don't Say I'll try....

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1