Hi. I'm trying to track down a clipping problem, but am unable to isolate it such that I can either a) fix it in our code or b) send over a small project to demonstrate the behavior. What's happening is this:
1. We create a map entity with ent_create().
2. Shooting c_trace rays (IGNORE_PASSABLE | IGNORE_PASSENTS | USE_BOX | IGNORE_ME | IGNORE_PUSH) through it from above (for example, in the green circle, below) result in the expected collision -- however, running it over other parts of the model (in the red circle, below) of it fail out as though the entity isn't present (i.e., the ray passes right through it):
3. Moving that map entity to another position sometimes fixes the problem.
4. I have been unable to reproduce this with a small test case, using the same models. I am using v7.73.1.
Question: Does this suggest anything? I'm trying to track down a way to either fix the issue or make it pop up in our test case, but with no luck.
Thank you!