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Re: Poly count
[Re: Cowabanga]
#264336
05/05/09 17:26
05/05/09 17:26
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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very few, and 32000 is more than you need for any model. plus dx will just add the others through software.
As far as guidlines go, it has a lot to do with texture size, the target framerate/resolution, types of shaders, and what all calculations you have going in the scene at once. If i were making a game, I'd shoot for about 150k - 250k polys visible at once. but that would be for a semi decent machine.
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