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where to download "Newton Physics engine" ??? #21405
12/21/03 00:05
12/21/03 00:05
Joined: Jun 2003
Posts: 232
Germany
fernlicht Offline OP
Member
fernlicht  Offline OP
Member

Joined: Jun 2003
Posts: 232
Germany
hi peoples,
where can i download "Newton Physics engine" ???
thanks

Re: where to download "Newton Physics engine" ??? [Re: fernlicht] #21406
12/21/03 00:20
12/21/03 00:20
Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Phantom88 Offline
Expert
Phantom88  Offline
Expert

Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Its actually Newton Game Dynamics...
http://www.physicsengine.com/

~Phantom88~


Programmer, Gamer ICQ #: 157485106 | Xfire: Phantom1988 | MSN: lauri_andler@hotmail.com | AIM: FinPhantom | YAHOO: FinPhantom
Re: where to download "Newton Physics engine" ??? [Re: Phantom88] #21407
12/21/03 00:55
12/21/03 00:55
Joined: Jun 2003
Posts: 232
Germany
fernlicht Offline OP
Member
fernlicht  Offline OP
Member

Joined: Jun 2003
Posts: 232
Germany
Super duper - thanks

Re: where to download "Newton Physics engine" ??? [Re: Phantom88] #21408
02/06/04 23:21
02/06/04 23:21
Joined: Jan 2004
Posts: 114
S
slimcase Offline
Member
slimcase  Offline
Member
S

Joined: Jan 2004
Posts: 114
What is "Newton Physics engine"?

What can be achieved with it?

SlimCase

Re: where to download "Newton Physics engine" ??? [Re: slimcase] #21409
02/07/04 00:19
02/07/04 00:19
Joined: Sep 2000
Posts: 300
Ohio, USA
V
vrkaya Offline
Senior Member
vrkaya  Offline
Senior Member
V

Joined: Sep 2000
Posts: 300
Ohio, USA
Well, it's a physics engine with the same principles as the 3dgs physics engine, but its free, works with multiple versions of 3dgs, and does not have any limitation to the number of physics objects.

What can you do with it? Many, many things - once you start thinking about how real world objects interact. For an example, they now have a simulation on the Newton page of a pool (billiards) game. No code was needed to describe to the billiard balls how they react if struck from certain directions with a certain force, etc... The balls were setup with a mass and other physical properties that describe them. The billiard balls are physic objects that know how to react when a force (another ball striking them) is applied. The physics engine does all the work of calculating what direction the ball moves, how it rolls, how far it is propelled, etc. I think it makes it much easier for the developer - hence the reason everyone wants to use a physics engine.

Regards, Ron

Re: where to download "Newton Physics engine" ??? [Re: vrkaya] #21410
02/07/04 07:59
02/07/04 07:59
Joined: Jan 2004
Posts: 114
S
slimcase Offline
Member
slimcase  Offline
Member
S

Joined: Jan 2004
Posts: 114
Thanks vrkaya!

SlimCase

Re: where to download "Newton Physics engine" ??? [Re: slimcase] #21411
02/07/04 09:19
02/07/04 09:19
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
nice description!

Newton rules...


Drew Medina
Game Developer (Artist)
Personal & professional website
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My Blogspot
Re: where to download "Newton Physics engine" ??? [Re: Drew] #21412
02/07/04 23:57
02/07/04 23:57
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
can anybody tell me how to implement the physics in my game??
And if so can thay also be used for enemy's?
like say :

if (enemy == dead)
{
physics_script()
}

or something like that, and then when he is on top of a building, he falls down.
Like havoc engine in Max payne 2.

That would be really cool

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: where to download "Newton Physics engine" ??? [Re: Helghast] #21413
02/08/04 00:26
02/08/04 00:26
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
whoops sorry,
I allready found out where how to implement them
But as far as the question about the "havoc" thing goes, is it possible you think??


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/

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