Hi there,
Back on track but facing another problem.
I can't find a proper Bones tutorial, but what I try to do is the following:
I've setup a level with all model files, and I've connected an Arm to the main rotating part by vertex.
Now on that arm, there is a cross I want to rotate, and it is connected to the arm by a bone.
How should I do this? or do I have to create the WHOLE model in MED placing bones everywhere? I HOPE NOT!