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Bones or not? #264576
05/06/09 22:24
05/06/09 22:24
Joined: Apr 2009
Posts: 113
Netherlands
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Dreher Offline OP
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Dreher  Offline OP
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Joined: Apr 2009
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Hi there,

Back on track but facing another problem.

I can't find a proper Bones tutorial, but what I try to do is the following:

I've setup a level with all model files, and I've connected an Arm to the main rotating part by vertex.

Now on that arm, there is a cross I want to rotate, and it is connected to the arm by a bone.

How should I do this? or do I have to create the WHOLE model in MED placing bones everywhere? I HOPE NOT!


A7 7.77
Re: Bones or not? [Re: Dreher] #264583
05/07/09 02:13
05/07/09 02:13
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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Joined: Apr 2009
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Southern Oceans
Via script, Ive got examples somewhere from a few people but it will take me a while to find them, however, you can search manual in meantime.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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Re: Bones or not? [Re: KiwiBoy] #264631
05/07/09 10:55
05/07/09 10:55
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Posts: 113
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Dreher Offline OP
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ye my whole model contains about 15 model parts (Till now)

And i'm only gonne use 1 or 2? bones per arm, so the cross goes up with the same tilt as the arm, AND so the cross can also rotate!

But I do use physics, so I hope this won't be a problem :P

Last edited by Dreher; 05/07/09 10:56.

A7 7.77
Re: Bones or not? [Re: Dreher] #264728
05/07/09 20:11
05/07/09 20:11
Joined: May 2008
Posts: 331
Lithuania, Vilnius
Jaxas Offline
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Jaxas  Offline
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Lithuania, Vilnius
WED & MED tutorials, include bone tutorial in MED wink


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Re: Bones or not? [Re: Jaxas] #264730
05/07/09 20:22
05/07/09 20:22
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Dreher Offline OP
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Originally Posted By: Jaxas
WED & MED tutorials, include bone tutorial in MED wink


Yep I got it to work^

Last thing: Could anyone tell me if it's a good idea to use physics on an entity that contains a bone?

I really need physics, and without the bone it won't lift properly so ><

I searched with the Search button, I found a topic yesterday but I can't find it anymore..

Thanks again^^


A7 7.77

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