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Bones resize during export/import ? #264848
05/08/09 13:52
05/08/09 13:52
Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
MaximilianPs Offline OP
Newbie
MaximilianPs  Offline OP
Newbie

Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
I've exported my mesh from 3ds to med via fbx, i've followed the tutorial present on youtube, but while the mesh is in right position and size, the bones resoult huge and oversized
any idea on what i've messed up ? blush


Re: Bones resize during export/import ? [Re: MaximilianPs] #264850
05/08/09 14:13
05/08/09 14:13
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Quote:
I've exported my mesh from 3ds to med via fbx

That's impossible, because your model is 3ds and you've imported it by fbx, so of course it will be messed up. Import it as 3ds. smile

Re: Bones resize during export/import ? [Re: Cowabanga] #264856
05/08/09 14:29
05/08/09 14:29
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
@cowabanga: if you import as 3ds you lose bones.

@Maximillian: this is not bone resize, it's just your model is too small.

goto edit->scale model global and make it like 5 times bigger. this will fix it.


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Re: Bones resize during export/import ? [Re: Quad] #264870
05/08/09 15:01
05/08/09 15:01
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Originally Posted By: Quadraxas
@cowabanga: if you import as 3ds you lose bones.

Yeah, i know. But he said that he has imported his mesh from 3ds to med via fbx. And that's wrong. confused correct me if i'm wrong. smile

Re: Bones resize during export/import ? [Re: Quad] #264875
05/08/09 15:06
05/08/09 15:06
Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
MaximilianPs Offline OP
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MaximilianPs  Offline OP
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Joined: Feb 2008
Posts: 36
Pesaro, Italy, Europe
O_o' i've to setup the rigg in max again :-\
thnx alot btw that was illuminating smile

Originally Posted By: Cowabanga
Originally Posted By: Quadraxas
@cowabanga: if you import as 3ds you lose bones.

Yeah, i know. But he said that he has imported his mesh from 3ds to med via fbx. And that's wrong. confused correct me if i'm wrong. smile

it was an abbreviation for 3DS Max, sorry for the misundrestaning ^_^

Last edited by MaximilianPs; 05/08/09 15:19.
Re: Bones resize during export/import ? [Re: MaximilianPs] #264905
05/08/09 17:27
05/08/09 17:27
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
you dont need to do anything, just follow the steps i posted above.

@Cowabanga: what's wrong with FBX? it is the main format used to import models to Gamestudio. (not only from max but also, autodesk maya,autodesk softimage etc.)


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