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Attachment Problem!
#265067
05/10/09 01:52
05/10/09 01:52
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Joined: Apr 2009
Posts: 113 Netherlands
Dreher
OP
Warez Victim
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OP
Warez Victim
Joined: Apr 2009
Posts: 113
Netherlands
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Hello people, Some weird thing seems to happen >< I have 2 entities, --> 1 x Arm, 1 x Cross. The 'Cross' is attached to 'Arm'. Entity 'Arm' is lifting UP and DOWN. When I disable Physics on the 'Arm' entity, the 'Cross' entity which is attached to 'Arm' does go up and down together with the 'Arm' entity (Lifting) As soon as I add physics on the 'Arm' entity, the 'Cross' entity doesn't want to come up. The 'Arm' entity DOES rotate around it's pan, and the 'Cross' entity DOES follow the given vertex, but won't lift then...
var axiskruis[3] = 0,0,1;
kruis_1 = Cross entity
action kruis_1
{
var hingeIDkruis;
var anchorkruis[3];
kruis1 = my;
my.passable = on;
my.scale_x = 0.50;
my.scale_y = 0.50;
my.scale_z = 0.50;
phent_settype(my,PH_RIGID,PH_SPHERE);
phent_setmass(my, 1, PH_SPHERE);
phent_setGroup(my,2);
hingeIDkruis = phcon_add(PH_HINGE, my, arm1);
vec_rotate(kruis_pos1, vector(0,0,1));
phcon_setparams1(hingeIDkruis, my.pos, axiskruis, nullvector );
phcon_setparams2(hingeIDkruis, vector(-360, 360, 0), nullvector, nullvector);
wait(1);
phent_setdamping(my,100,100);
while(1)
{
vec_for_vertex(my.x, arm1, 9107);
phcon_setmotor(hingeIDkruis,vector(kruisspeed,2400000,0),nullvector,nullvector); //Gondelkreuze beschleunigen
wait(1);
}
}
arm_1 = Arm entity
action arm_1
{
var oid;
var armpos[3];
proc_late(); //Wait...
arm1 = my;
my.passable = on;
my.flare = off;
my.transparent = off;
my.ambient = 10;
my.roll = 0;
my.scale_x = 1.4;
my.scale_y = 1.4;
my.scale_z = 1.4;
phent_settype(my, PH_RIGID, PH_BOX);
phent_setmass(my, 1, PH_BOX);
phent_setgroup(my, 2);
vec_set(armpos, vector(0,0,0));
oid = phcon_add(PH_HINGE, my, molen);
phcon_setparams1(oid, my.pos, armpos, nullvector);
phcon_setparams2(oid, vector(0,0,0), nullvector, nullvector);
vec_for_vertex(temp, my, 9107);
ent_create("kruis.mdl", my.x, kruis_1);
while(1)
{
vec_for_vertex(my.x,molen,297);
phcon_setmotor(oid,vector(0,0,0),nullvector,nullvector);
wait(1);
}
}
THANKS ALOT!
Last edited by Dreher; 05/10/09 01:56.
A7 7.77
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