I have set up a firstperson game with a character that has bones. You play this character from the first person. To look up and down I have made the characters body bone rotate. I have tried to limit this rotation from 80 to -80. However the only way I can do it is by making the bone rotate back after it goes past 80 and -80. This causes a 'vibration' effect when you try and look directly up and down. How can I make the rotation of the bone simply stop at a certain value, or restrict its rotation easily?
Last edited by sydan; 05/12/09 12:52.