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how to make a see-saw work? #266209
05/16/09 17:27
05/16/09 17:27
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
Senior Member
Eagelina  Offline OP
Senior Member

Joined: Mar 2006
Posts: 321
Norway
What or how is the best way to make a see-saw work?


I whant to be able to jump up and down, When A stand the B goes up in the air, and when B lands the A go up in the air.

Any suggestion on how to solve this?


A6 and A7 Commercial
-------------------
Programmer always searching for more to learn and understand. smile
Re: how to make a see-saw work? [Re: Eagelina] #266210
05/16/09 17:32
05/16/09 17:32
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
use the physics engine smile

Re: how to make a see-saw work? [Re: darkinferno] #266211
05/16/09 17:42
05/16/09 17:42
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: darkinferno
use the physics engine smile

Not exactly.
When A goes down, execute a function that make B jump.

Re: how to make a see-saw work? [Re: Cowabanga] #266212
05/16/09 18:01
05/16/09 18:01
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
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Eagelina  Offline OP
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Joined: Mar 2006
Posts: 321
Norway
Originally Posted By: Cowabanga
Originally Posted By: darkinferno
use the physics engine smile

Not exactly.
When A goes down, execute a function that make B jump.


Interesting....
So where do I attach the action that use the function. On the see-saw or in the A and B?


A6 and A7 Commercial
-------------------
Programmer always searching for more to learn and understand. smile
Re: how to make a see-saw work? [Re: Eagelina] #266218
05/16/09 19:13
05/16/09 19:13
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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KiwiBoy  Offline
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Joined: Apr 2009
Posts: 298
Southern Oceans
Maybe create the plank just short of its full length then ingame, attach the final 2 end pieces where you can fix players to the ends then occilate to simulate swinging up and down.

The 2 ends are ent_created and vertex attached, the players are held to the 'platforms with vec_set.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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Re: how to make a see-saw work? [Re: Eagelina] #266316
05/17/09 13:11
05/17/09 13:11
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
Senior Member
Eagelina  Offline OP
Senior Member

Joined: Mar 2006
Posts: 321
Norway
How about I animate the see-saw, and give it to animations and name them UP and DOWN.
And then somehowe make the see-saw sensitive so it knows when it is up and down.
Or I make the "jumper" sensetive so it "sees" if the see-saw is up or down.


A6 and A7 Commercial
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Programmer always searching for more to learn and understand. smile

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