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SSAO #266827
05/20/09 04:47
05/20/09 04:47
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
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Joined: Apr 2008
Posts: 235
TEXCOORD3


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: SSAO [Re: Foxfire] #266828
05/20/09 04:56
05/20/09 04:56
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
should we expect any code from this, or is this just some an article you wrote for theory?

Re: SSAO [Re: lostclimate] #266904
05/20/09 17:19
05/20/09 17:19
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Is this a teaser...otherwise it may belong in a tutorial or something, not being a shader guy I find the info far beyond my grasp.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: SSAO [Re: Nowherebrain] #266905
05/20/09 17:35
05/20/09 17:35
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
if he doesnt, i might try and write a shader for it, it looks much better than my ssao shader.

Re: SSAO [Re: Nowherebrain] #266906
05/20/09 17:48
05/20/09 17:48
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
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RedPhoenix  Offline
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Joined: Jan 2007
Posts: 651
Germany
Quote:
All text and code samples (c) Michael Auerbach 2009 do NOT distribute or use in commercial projects


hmmm... I don't really see any codes, that you could claim copyright for. Except you mean that fragment shader lines in your text, but I really doubt that you mean them, as you posted them for other guys to learn from them haven't you?
But how should anyone learn from them, if he isn't allowed to use what he's just learned???
Besides you yourself stated that ssao isn't done up by yourself the first time, meaning you have no right (in my eyes) to claim copyright over it's basical mathematical content.

I really appreciate your work, and it's perfectly fine to set a copyright for your tutorial, but please leave out the "and code samples" as we really won't have a chance to do ssao in another way, if it's working in that way you posted. And I'm sure you wanted us to learn from your samples.

Re: SSAO [Re: RedPhoenix] #266921
05/20/09 19:40
05/20/09 19:40
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
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Foxfire  Offline OP
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Joined: Apr 2008
Posts: 235
TEXCOORD3
hey,

a few things:

first, this sample is designed to be both a tutorial and a working shader. I only included the fragment shader because I did not want people to implement this without understanding how it works (not plug and play). I will submit a plug and play version with Iridium.

Regarding the copyright:
the code belongs to me and should not be distributed. You can however download/use the code from its original source on the wiki but I do not want people reposting it anywhere.

I am currentley at work trying to improve this shader - Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: SSAO [Re: Foxfire] #266984
05/21/09 09:45
05/21/09 09:45
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Kinda a problem since I saw NO shader there....anyway I hope iridium is coming along...GL


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/

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