Hello, I'm fiddling with a new art style, and while I think I have something going on, I don't think I'm done.
I could use advice, suggestions on new things to do/use/add and critique on what people don't like.
I'm testing art styles using dioramas, ie: it looks like a game, but is not. All the RTS units just loop on a set patrol path (RTT
total war-esk units to be exact).
The airplane's movement is the one thing that is not semi-final. It will be better, with tilt and roll in it's movement. Everything else is final, except that I'm willing to change anything.
I like the flowers, but in a not-too-sure sorta of way. Maybe if I added more, added some 3D-ness, made a jungle out of it?
Suggestions on using contrast(-ing colours) would be cool too.
The game would have small levels, so what you see is probably close to an entire level. Also, I would use other base colors, blue, yellow, green, etc for other levels, broken up into worlds to make sense.
I was inspired from Darwinia (bits & pieces), Strange Attractors (main lvl), and green computer levels of World of Goo (lots of alpha fading, and I don't yet have enough).
Direct download of .zip(It's a small .zip of a exe & resources. It does not install anything, and does not do anything annoying, like change the registry or add icons. Work safe.)
Thanks!
Screenshots:
http://www.spyeart.com/misc/neon0.jpghttp://www.spyeart.com/misc/neon1.jpghttp://www.spyeart.com/misc/neon2.jpg