ENTITY* target; action enemy() { my.skill80=1;//or set to anything you like ... } action detect_nearest_enemy() { you=ent_next(NULL); target=you; while(you!=NULL) { if(your.skill==80) { if(vec_dist(you.x,my.x)<vec_dist(target.x,my.x)) { target=you; } } you=ent_next(you); } ... }
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