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Collision /hull problem #270832
06/10/09 08:57
06/10/09 08:57
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
Senior Member
Eagelina  Offline OP
Senior Member

Joined: Mar 2006
Posts: 321
Norway
Here is my problem:
I am testing out point and click movement. It is working fine.
Problem is when I come to close to another object my player starts jumping up and down and the hole screen goes bananas...

As you can see from the picture so are the "hull" /boxes around them working fine.

How can I solv this.

I have set this in the player code:
c_setminmax(me);

So what do I set so it dosent "collide" with another object/model?




A6 and A7 Commercial
-------------------
Programmer always searching for more to learn and understand. smile
Re: Collision /hull problem [Re: Eagelina] #270838
06/10/09 09:12
06/10/09 09:12
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
set(my,PASSABLE); -> if you use IGNORE_PASSABLE in your c_moves and c_traces PASSABLE objects will be ignored.


3333333333
Re: Collision /hull problem [Re: Quad] #270839
06/10/09 09:21
06/10/09 09:21
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
Senior Member
Eagelina  Offline OP
Senior Member

Joined: Mar 2006
Posts: 321
Norway
Yepp, that did the trick. I had to set
set(my,PASSABLE); on the mdl/box and so on ,that the player was colliding with. Then it worked fine.

THANKS! grin

It is always something easy that I dont see to solve my problems...... me thinking out load..... lol

Last edited by Eagelina; 06/10/09 09:22.

A6 and A7 Commercial
-------------------
Programmer always searching for more to learn and understand. smile

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