Here is my problem: I am testing out point and click movement. It is working fine. Problem is when I come to close to another object my player starts jumping up and down and the hole screen goes bananas...
As you can see from the picture so are the "hull" /boxes around them working fine.
How can I solv this.
I have set this in the player code: c_setminmax(me);
So what do I set so it dosent "collide" with another object/model?
A6 and A7 Commercial ------------------- Programmer always searching for more to learn and understand.
Re: Collision /hull problem
[Re: Eagelina]
#270838 06/10/0909:1206/10/0909:12