Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (Dico), 16,767 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
settype - PH_SPHERE #22072
01/14/04 04:31
01/14/04 04:31
Joined: Oct 2003
Posts: 128
Austria/Vorarlberg
W
Wolfgang_Knecht Offline OP
Member
Wolfgang_Knecht  Offline OP
Member
W

Joined: Oct 2003
Posts: 128
Austria/Vorarlberg
i want to create a simple car... the hull parameters of the wheels are set to ph_sphere...
e.g.: phent_settype( wheel1, PH_RIGID, PH_SPHERE );

but the collision detection seems to be like ph_poly....
what's wrong?

have a nice day
knex

Re: settype - PH_SPHERE [Re: Wolfgang_Knecht] #22073
01/14/04 04:37
01/14/04 04:37
Joined: Oct 2003
Posts: 128
Austria/Vorarlberg
W
Wolfgang_Knecht Offline OP
Member
Wolfgang_Knecht  Offline OP
Member
W

Joined: Oct 2003
Posts: 128
Austria/Vorarlberg
oh.. i'm too stupid... it's cause i have used a map entity instead of a normal model file...

thanks...

knex


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1