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2D Lip-Syncing demo
#271964
06/15/09 20:18
06/15/09 20:18
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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Posts: 528
Wagga, Australia
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3Dgamestudio 2D lipsyncing demoIs a demo showcasing 2D lipsyncing in gamestudio. This demo uses a script i wrote (not released yet), that converts from papagayo lipsyncing '.dat' to lite-c 'sync.c'. You'll find out what that is when you look at the source. Only thing used is panels, a media_play function (for sound), and raw code. No animation or movies whatsoever!This demo will be converted to 3D and a tutorial written with the conversion script in the near future, being posted in the 'contributions' forum. The code is commented. To download, click: Here! (p.s: I know this is also posted in the beginner's competition thread, but i thought people might not find it there)
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Re: 2D Lip-Syncing demo
[Re: the_mehmaster]
#272265
06/17/09 07:33
06/17/09 07:33
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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Ok.. i guess no-one has a model to spare... i'll just use pac-man. The principles used work for any model though...
Last edited by the_mehmaster; 06/17/09 07:34.
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Re: 2D Lip-Syncing demo
[Re: the_mehmaster]
#273069
06/21/09 09:21
06/21/09 09:21
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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I don't quite buy the 'a' in "lame"... it looks like an 'o' to me. Other than that, fun  Also, he's smiling all the time but the voice sounds rather angry. did you create the images yourself?
~"I never let school interfere with my education"~ -Mark Twain
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Re: 2D Lip-Syncing demo
[Re: Germanunkol]
#273074
06/21/09 10:16
06/21/09 10:16
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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thanks i did not make the images, just the coding. the purpose of this was to give an example of implementing lipsyncing in gamestudio. You can replace the images with your own if you want... The 'O' probably was due to insufficient lipsyncing, not the image. I still need to practice my skills... My 3D version has various improvements over this.
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