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2D Lip-Syncing demo #271964
06/15/09 20:18
06/15/09 20:18
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Joined: Dec 2008
Posts: 528
Wagga, Australia
3Dgamestudio 2D lipsyncing demo

Is a demo showcasing 2D lipsyncing in gamestudio. This demo uses a script i wrote (not released yet), that converts from papagayo lipsyncing '.dat' to lite-c 'sync.c'. You'll find out what that is when you look at the source. Only thing used is panels, a media_play function (for sound), and raw code.

No animation or movies whatsoever!

This demo will be converted to 3D and a tutorial written with the conversion script in the near future, being posted in the 'contributions' forum.

The code is commented.
To download, click:

Here!

(p.s: I know this is also posted in the beginner's competition thread, but i thought people might not find it there)

Re: 2D Lip-Syncing demo [Re: the_mehmaster] #271970
06/15/09 20:39
06/15/09 20:39
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Wagga, Australia
Before i move to 3D, i need a good (<4000 poly) head model to lipsync with, because if i use my own model, it'll look like pac-man...
So if anyone can give a head model, post a link.
thanks!

Re: 2D Lip-Syncing demo [Re: the_mehmaster] #272265
06/17/09 07:33
06/17/09 07:33
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Posts: 528
Wagga, Australia
Ok.. i guess no-one has a model to spare... i'll just use pac-man. The principles used work for any model though...

Last edited by the_mehmaster; 06/17/09 07:34.
Re: 2D Lip-Syncing demo [Re: the_mehmaster] #272991
06/20/09 21:36
06/20/09 21:36
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline

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VeT  Offline

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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
not bad smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: 2D Lip-Syncing demo [Re: VeT] #272998
06/20/09 22:17
06/20/09 22:17
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Joined: Dec 2008
Posts: 528
Wagga, Australia
Thanks smile There is now a 3D version up for grabs

Re: 2D Lip-Syncing demo [Re: the_mehmaster] #273069
06/21/09 09:21
06/21/09 09:21
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
I don't quite buy the 'a' in "lame"... it looks like an 'o' to me. Other than that, fun smile
Also, he's smiling all the time but the voice sounds rather angry.
did you create the images yourself?


~"I never let school interfere with my education"~
-Mark Twain
Re: 2D Lip-Syncing demo [Re: Germanunkol] #273074
06/21/09 10:16
06/21/09 10:16
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Posts: 528
Wagga, Australia
thanks smile
i did not make the images, just the coding. the purpose of this was to give an example of implementing lipsyncing in gamestudio. You can replace the images with your own if you want...

The 'O' probably was due to insufficient lipsyncing, not the image. I still need to practice my skills...

My 3D version has various improvements over this.

Re: 2D Lip-Syncing demo [Re: the_mehmaster] #277615
07/09/09 20:30
07/09/09 20:30
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Posts: 2,247
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down =(
please upload it again ^^


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 2D Lip-Syncing demo [Re: Puppeteer] #277623
07/09/09 21:46
07/09/09 21:46
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Joined: Dec 2008
Posts: 528
Wagga, Australia
I think I'll upload all my things onto my site instead of filedropper.
Do you need this version? the 3D one is better..
EDIT:Oh. The 3D one is dead too. I'll upload them both tomorrow.


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