I am trying to draw a textured sky sphere at an infinite distance. The model I am using is textured and has inward facing normals.
The example from the manual does not seem to work at all, the view seems frozen and the models texture covers everything
else.
ENTITY* skyMountain =
{
type = "mountainsphere.mdl";
layer = 3;
scale_x = 0.25;
flags2 = SCENE | SHOW;
}
I tried adding the SKY flag; "flags2 = SKY | SCENE | SHOW;". This does draw the model, but not at an infinite distance as it still suffers from clipping at clip_far.
I also tried using ent_createlayer() in various combinations with the same results.