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Ligthmap with GS-Shader Specbump2? #272782
06/19/09 19:16
06/19/09 19:16
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline OP
User
Schmerzmittel  Offline OP
User

Joined: Aug 2005
Posts: 512
Bayern
Hi there,

i have a small problem.

With my models, the shader from the GS-Shaderlibrary work very well.

But if i want to use a Lightmap, then the models dont show the lightmap correctly.

Here some images:





I use the Textures like this:

This is the Shadowmap:



This is what i get. The door should have the nice big shadow, not that:

1. Skin are the Colormap with the Specularmap in the alphachannel.
2. Skin uses the Lightmap with second skin set activated (for the uv-map)
3. Skin uses the normal map.

What do i wrong? Could anyone help me?

Greetings
Schmerzmittel


A7 Com V7.80
Re: Ligthmap with GS-Shader Specbump2? [Re: Schmerzmittel] #272799
06/19/09 20:58
06/19/09 20:58
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I'm not sure, but it looks tiled.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Ligthmap with GS-Shader Specbump2? [Re: Nowherebrain] #272811
06/19/09 21:41
06/19/09 21:41
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline OP
User
Schmerzmittel  Offline OP
User

Joined: Aug 2005
Posts: 512
Bayern
Now it works.

I seems, that i have to set the second uv-set first, an then the first uv-set. Hm. Crazy.



Last edited by Schmerzmittel; 06/19/09 21:41.

A7 Com V7.80

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