Hi there,
i have a small problem.
With my models, the shader from the GS-Shaderlibrary work very well.
But if i want to use a Lightmap, then the models dont show the lightmap correctly.
Here some images:
I use the Textures like this:
This is the Shadowmap:
This is what i get. The door should have the nice big shadow, not that:
1. Skin are the Colormap with the Specularmap in the alphachannel.
2. Skin uses the Lightmap with second skin set activated (for the uv-map)
3. Skin uses the normal map.
What do i wrong? Could anyone help me?
Greetings
Schmerzmittel