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Re: Fake Light Shafts ( almost done, just a problem ) [Re: 1234David] #440389
04/24/14 20:18
04/24/14 20:18
Joined: Jul 2007
Posts: 620
Turkey, Izmir
Emre Offline
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Emre  Offline
User

Joined: Jul 2007
Posts: 620
Turkey, Izmir
You are welcome. My thanks go to Hummel and Slin. laugh

Re: Fake Light Shafts ( almost done, just a problem ) [Re: Emre] #443718
07/23/14 11:57
07/23/14 11:57
Joined: Jan 2012
Posts: 14
1
1234David Offline
Newbie
1234David  Offline
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1

Joined: Jan 2012
Posts: 14
Ok, I found a problem in the LS-Shader. If I use a realtime-mirror, then the LightShafts doesn't work correctly: The screensize is scaled to the size of the realtime-mirror-view and I see only the full sun (no raysplitting at objects).

I used the predefined mirror from gamestudio.

But I can't find the differences in the shaders. The mirror is rendering in an extra-view and to the model (floor, water...), and the LS renders to the camera.

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