Hi.
Is it possible to run an animation:
if(key_r){ seats = 1; }
if(seats == 1){ my.skill1 += 1*time_step; }
if (my.skill1 > 100) my.skill1 -= 100;
ent_animate(me,"gondel",my.skill1,ANM_SKIP);
And at that same moment rotate a bone?
if (key_q){ gondelarmsnelheid += 0.005; tegen = 1; mee = 0;}
if (key_a){ gondelarmsnelheid -= 0.005; mee = 1; tegen = 0;}
if(tegen == 1 && gondelarmsnelheid >= 1.8){ gondelarmsnelheid = 1.8; }
if(tegen == 1 && gondelarmsnelheid == 0){ gondelarmsnelheid = 0; }
if(mee == 1 && gondelarmsnelheid <= -1.8){ gondelarmsnelheid = -1.8; }
if(mee == 1 && gondelarmsnelheid == 0){ gondelarmsnelheid = 0; }
ent_bonerotate(my,"gondelarmkruis",vector(gondelarmsnelheid,0,0));
I tried this, and it won't work. Only the animation works. When i remove the animation code i can rotate the bone. But not if they are both in the script.
How can i rotate the bone, and run the animation both?
Hope somone help me out,
Regards,
3DGS Dutch