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Re: Shade-C v0.91 | fast shadows
[Re: Darkyyes]
#278586
07/14/09 14:06
07/14/09 14:06
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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probably it's my pc, but both demos crash after that white startup window and before the main engine window apears.
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Re: Shade-C v0.91 | fast shadows
[Re: Darkyyes]
#278600
07/14/09 15:50
07/14/09 15:50
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Fear411
Unregistered
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Fear411
Unregistered
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i get the same fps as in the demo with one light.
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Re: Shade-C v0.91 | fast shadows
[Re: ]
#278607
07/14/09 16:58
07/14/09 16:58
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Joined: Nov 2004
Posts: 55 Michigan
splashmaker
Junior Member
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Junior Member
Joined: Nov 2004
Posts: 55
Michigan
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One question: Will these shadows work with vertex shader based animation?
I forgot to mention I get almost the same fps with 3 point lights as when rendering one point light. Good work again!
Last edited by splashmaker; 07/14/09 17:04.
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Re: Shade-C v0.91 | fast shadows
[Re: the_clown]
#279220
07/16/09 22:15
07/16/09 22:15
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
Member
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Member
Joined: Apr 2008
Posts: 235
TEXCOORD3
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your demo has the same problem that I've been having! http://groundtacticsgame.com/cubemap_problem.jpgthe cubemaps are not being generated properly. This is definatley not your fault but a glitch in the A7 engine. I've already brought this problem up to their attention. It is really good though. about 200 fps on both demos on my machine (8700GTm). -Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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