Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Akow, degenerate_762), 1,430 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Interface: alphamapped TGA #22378
01/22/04 02:12
01/22/04 02:12
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
RAFU  Offline OP
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Hello, I need some help with our ingame interface.. The edges are way to jaggy. Can someone please help on how to apply an alpha map to an ingame interface?
I believe someone once called it an alphamapped TGA.
Thanks,
Brad Grimm


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!
Re: Interface: alphamapped TGA [Re: RAFU] #22379
01/22/04 02:39
01/22/04 02:39
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
Senior Expert
myrlyn68  Offline
Senior Expert

Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
Pretty easy - you will need software that supports 32 bit TGAs though...

All you need to do is open up the panel in your graphics application - and create an alpha channel for it (will vary some depending on package used). After that go to your RGB channel and select by color. The outside of your panel should be all 0,0,0 black - so it should be a sinch to grab it all. Once you get that invert your selection, contract a pixel or so, and switch to the alpha channel. Make all of the selection on the alpha channel white (it should be what is under the image on the panel itself).

Then save it out as a 32 bit TGA. Every app that supports alpha channels I have seen will allow you to do this with no problems at all.

Also, you might want to fether the edges a bit to get a smoother transition. That will vary some depending on 2D package used.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: Interface: alphamapped TGA [Re: myrlyn68] #22380
01/22/04 02:43
01/22/04 02:43
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
RAFU  Offline OP
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Thanks!
I knew there was a way I guess I should have known that, But 5 years of making a game can kill your brain!!


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1