Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
0 registered members (), 16,302 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
dxstudio #274566
06/27/09 11:03
06/27/09 11:03
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline OP
Serious User
AlbertoT  Offline OP
Serious User
A

Joined: Oct 2006
Posts: 1,245
DXSTUDIO v 3.1 has been released

A good engine, in my opinion, with a great workflow at a super competitive price but too slow
Now it seems that this problem has been fixed :

NEW: Hardware skinned meshes and shadows

Did anybody try it ?
Any substantial fps improvement ?

Re: dxstudio [Re: AlbertoT] #274885
06/29/09 00:57
06/29/09 00:57
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Editor a,d tools not as fast and complete as Unity.

Funny, for their site , they have copied unity front page :
And LCD monitor displaying a 3D scene !

Re: dxstudio [Re: ratchet] #274924
06/29/09 08:54
06/29/09 08:54
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
its ok for what it does.

Re: dxstudio [Re: LordMoggy] #274945
06/29/09 11:09
06/29/09 11:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I did not find any information about scene management.


Models, Textures and Games from Dexsoft
Re: dxstudio [Re: Machinery_Frank] #274952
06/29/09 11:50
06/29/09 11:50
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@Frank_G:
for scene management i think it has nothing and no LOD !


its ok for what it does.

If you don't want to go deep in 3D game making :
very tiny games , presentations, or some simulators that's the tool for that kind of people !

Re: dxstudio [Re: ratchet] #274984
06/29/09 15:04
06/29/09 15:04
Joined: Apr 2009
Posts: 33
Germany
B
Bunsen Offline
Newbie
Bunsen  Offline
Newbie
B

Joined: Apr 2009
Posts: 33
Germany
From DX Studio Guide:

Quote:

Q. Does DX Studio use any kind of optimization algorithm for the levels,
like BSP trees, Octrees or whatever? Does it have any tool for creating
portals (or turning a 3DS mesh into a portal or occluder)?

A. DX Studio throws most data straight at the card, which is now becoming
faster than BSP given it's quicker for graphics hardware to blit it than
it is to test for inclusion. It does also support LOD which helps slim down
high poly models as they get further away.


Re: dxstudio [Re: Bunsen] #275015
06/29/09 18:16
06/29/09 18:16
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Ok i got totally wrong for LOD grin

If anyone have a great demo showing it's capabilities and power it would be great.
But once again Unity is lot more advanced.


Moderated by  aztec, Blink, HeelX 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1