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Re: room view from outside
[Re: Gus65]
#275110
06/30/09 06:17
06/30/09 06:17
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Joined: Oct 2006
Posts: 175
Gumby22don
Member
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Member
Joined: Oct 2006
Posts: 175
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Gus65 - you will need to learn how to post images on the forum if you are to get reasonably quick responses - I'd keep trying, its worth it.
On your original problem, I would say that the 'normal's are what is confusing you. In 3D games, the graphics are rendered as triangles. The tricky thing is, they are rendered as one-sided triangles almost always. So the normal refers to which side of the triangle is actually rendered (shown).
What you are seeing, with the outside walls not showing, is the back-side of the wall closest to you, so it is invisible, and the other walls show through - because you see their "front" side.
To "fix" this if you have to, make the walls around your room a full wall - so each side of the room is a cube stretched out to the shape of the full wall. This way you have a wall (2 triangles) with normal facing inside the room, and a wall (2 triangles) facing out of that room, and visible from any neighbouring room, or outdoors area.
Hope that helps,
Don have a great day
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Re: room view from outside
[Re: delinkx]
#275175
06/30/09 13:23
06/30/09 13:23
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Joined: Jun 2009
Posts: 27 Bosnia and Herzegovina, Saraje...
CharlieAmer
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Joined: Jun 2009
Posts: 27
Bosnia and Herzegovina, Saraje...
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maybe he just reversed a faces in MED ... why you are getting panic about a picture ... xD, ok here is the way u can solve it: Open MED. Switch to triangle mode. Select a house, or whatever it is. Copy and Paste it into SAME position. And then click on the button 'Flip Normals' in some toolbar. If that don't solve a problem, you really should post an image ... EDIT: of course, when you open MED, you should load your model first, sorry, I really forgot to write it ... I think you will forgive me
Last edited by CharlieAmer; 06/30/09 13:24.
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Re: room view from outside
[Re: delinkx]
#275229
06/30/09 16:42
06/30/09 16:42
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Joined: Jun 2009
Posts: 31 USA
Gus65
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Newbie
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OP
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Joined: Jun 2009
Posts: 31
USA
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ok guys here is a screenshot as u can see, after i run the map to see it and navigate the camera outside the room in order to see my map from the outside, thats what i see http://img13.imageshack.us/i/roomfromoutsideview.jpg/
Last edited by Gus65; 06/30/09 16:46.
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Re: room view from outside
[Re: Gumby22don]
#275364
07/01/09 06:36
07/01/09 06:36
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Joined: Oct 2006
Posts: 175
Gumby22don
Member
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Member
Joined: Oct 2006
Posts: 175
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Re-read this. It is exactly what I thought it was. Gus65 - you will need to learn how to post images on the forum if you are to get reasonably quick responses - I'd keep trying, its worth it.
On your original problem, I would say that the 'normal's are what is confusing you. In 3D games, the graphics are rendered as triangles. The tricky thing is, they are rendered as one-sided triangles almost always. So the normal refers to which side of the triangle is actually rendered (shown).
What you are seeing, with the outside walls not showing, is the back-side of the wall closest to you, so it is invisible, and the other walls show through - because you see their "front" side.
To "fix" this if you have to, make the walls around your room a full wall - so each side of the room is a cube stretched out to the shape of the full wall. This way you have a wall (2 triangles) with normal facing inside the room, and a wall (2 triangles) facing out of that room, and visible from any neighbouring room, or outdoors area.
Hope that helps,
Don have a great day
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