Gamestudio Links
Zorro Links
Newest Posts
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (henrybane, AndrewAMD), 1,248 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: room view from outside [Re: Gus65] #275110
06/30/09 06:17
06/30/09 06:17
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
Gus65 - you will need to learn how to post images on the forum if you are to get reasonably quick responses - I'd keep trying, its worth it.

On your original problem, I would say that the 'normal's are what is confusing you. In 3D games, the graphics are rendered as triangles. The tricky thing is, they are rendered as one-sided triangles almost always. So the normal refers to which side of the triangle is actually rendered (shown).

What you are seeing, with the outside walls not showing, is the back-side of the wall closest to you, so it is invisible, and the other walls show through - because you see their "front" side.

To "fix" this if you have to, make the walls around your room a full wall - so each side of the room is a cube stretched out to the shape of the full wall. This way you have a wall (2 triangles) with normal facing inside the room, and a wall (2 triangles) facing out of that room, and visible from any neighbouring room, or outdoors area.

Hope that helps,

Don
have a great day

Re: room view from outside [Re: Gumby22don] #275142
06/30/09 09:42
06/30/09 09:42
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
User
delinkx  Offline
User

Joined: Jul 2008
Posts: 553
Singapore
once u upload the image, u get a link. see image. u need copy that link n paste it over here:




A7 commercial Team / VC++ 2008 Pro
homepage | twitter | facebook
Re: room view from outside [Re: delinkx] #275175
06/30/09 13:23
06/30/09 13:23
Joined: Jun 2009
Posts: 27
Bosnia and Herzegovina, Saraje...
C
CharlieAmer Offline
Newbie
CharlieAmer  Offline
Newbie
C

Joined: Jun 2009
Posts: 27
Bosnia and Herzegovina, Saraje...
maybe he just reversed a faces in MED ... why you are getting panic about a picture ... xD, ok here is the way u can solve it:

Open MED.
Switch to triangle mode.
Select a house, or whatever it is.
Copy and Paste it into SAME position.
And then click on the button 'Flip Normals' in some toolbar.

If that don't solve a problem, you really should post an image ... smile

EDIT: of course, when you open MED, you should load your model first, sorry, I really forgot to write it ... I think you will forgive me wink

Last edited by CharlieAmer; 06/30/09 13:24.
Re: room view from outside [Re: CharlieAmer] #275225
06/30/09 16:26
06/30/09 16:26
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
OH MY GOSH, so much little knowledge... and low QI perhaps

Re: room view from outside [Re: delinkx] #275229
06/30/09 16:42
06/30/09 16:42
Joined: Jun 2009
Posts: 31
USA
G
Gus65 Offline OP
Newbie
Gus65  Offline OP
Newbie
G

Joined: Jun 2009
Posts: 31
USA
ok guys here is a screenshot
as u can see, after i run the map to see it and navigate the camera outside the room in order to see my map from the outside, thats what i see


http://img13.imageshack.us/i/roomfromoutsideview.jpg/

Last edited by Gus65; 06/30/09 16:46.
Re: room view from outside [Re: Gus65] #275239
06/30/09 16:57
06/30/09 16:57
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
User
Gordon  Offline
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
This is expected behavior and ALL engines that work correctly will do this. This is caused by hidden surface removal in the compile stage. you must have an open room (door, window etc) for the outside of this map to be included.


Our new web site:Westmarch Studios
Re: room view from outside [Re: Gumby22don] #275364
07/01/09 06:36
07/01/09 06:36
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
Re-read this. It is exactly what I thought it was.

Originally Posted By: Gumby22don
Gus65 - you will need to learn how to post images on the forum if you are to get reasonably quick responses - I'd keep trying, its worth it.

On your original problem, I would say that the 'normal's are what is confusing you. In 3D games, the graphics are rendered as triangles. The tricky thing is, they are rendered as one-sided triangles almost always. So the normal refers to which side of the triangle is actually rendered (shown).

What you are seeing, with the outside walls not showing, is the back-side of the wall closest to you, so it is invisible, and the other walls show through - because you see their "front" side.

To "fix" this if you have to, make the walls around your room a full wall - so each side of the room is a cube stretched out to the shape of the full wall. This way you have a wall (2 triangles) with normal facing inside the room, and a wall (2 triangles) facing out of that room, and visible from any neighbouring room, or outdoors area.

Hope that helps,

Don
have a great day


Page 2 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1