var counter;
action hand_spin()
{
player = my; //you may take an other entity
while(1)
{
my.tilt += 5*time_step; //spins the entity
if(player.tilt > 360){player.tilt = 0; counter ++;}
//if its tilt is above 360 set it 0 again and increase the counter var
wait(1);
}
}
PANEL* clockhand_pan = //shows the tilt and counter var on screen
{
digits(5,5,"TILT: %.0f",("Arial#20"),1,player.tilt);
digits(5,25,"COUNTER: %.0f",("Arial#20"),1,counter);
flags = VISIBLE;
}