Forecast:
Endless terrain BETA. Procedural texture creation 50%. An Open Library interface for network libraries. An Open Library interface for audio libraries. Client update ranges. Support for playing games in an internet browser window.
Why is there no "Open Library interface for physics libraries"? Gamestudio's physics engine ODE is severely lacking compared to all other physics engines.
How will this work in the future? Will the default networking, audio and physics features that come with the engine become a plugin which can be replaced?