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How many developers? #275181
06/30/09 14:13
06/30/09 14:13
Joined: Feb 2007
Posts: 353
A
amy Offline OP
Senior Member
amy  Offline OP
Senior Member
A

Joined: Feb 2007
Posts: 353
How big is the team of active developers for Gamestudio? jcl, are you the only one working on it full time? I found some posts where you stated that you will hire some new developers after Marco and Doug left the company but it seems like that never happened? What about Wlad? Is he gone too?

Re: How many developers? [Re: amy] #275185
06/30/09 14:21
06/30/09 14:21
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
We're having currently 4 developers, and will have 6 by the end of the year.

You won't see much of Wlad or other developers in this Forum because, well, they are developers, and busy with developing.

I am not working full time on Gamestudio, but most of the others are.

Re: How many developers? [Re: jcl] #275187
06/30/09 14:26
06/30/09 14:26
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Just curious: do you have seperate teams for
GALEP and gamestudio, or are they working on both product lines?

Re: How many developers? [Re: Damocles_] #275189
06/30/09 14:26
06/30/09 14:26
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
We have separate teams, only I'm the poor guy who has to work on both.

Re: How many developers? [Re: jcl] #275196
06/30/09 14:42
06/30/09 14:42
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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I appreciate you share the info with us smile. Thanks!


Click and join the 3dgs irc community!
Room: #3dgs
Re: How many developers? [Re: Joozey] #275198
06/30/09 14:46
06/30/09 14:46
Joined: Feb 2007
Posts: 353
A
amy Offline OP
Senior Member
amy  Offline OP
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Joined: Feb 2007
Posts: 353
Yes, thanks for your answer. Who the team members are and who works on what would also be interesting to know though.

Re: How many developers? [Re: amy] #275756
07/02/09 09:58
07/02/09 09:58
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
This thread makes my day!! laugh grin

Re: How many developers? [Re: Cowabanga] #276795
07/06/09 13:44
07/06/09 13:44
Joined: Feb 2007
Posts: 353
A
amy Offline OP
Senior Member
amy  Offline OP
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Joined: Feb 2007
Posts: 353
Are there some bigger projects going on in the background which will surprise us? :p What are the full time developers working on?

When looking on the beta page one could get the impression that Gamestudio is in some kind of minimal life support mode until more developers join the team. Most features listed there are mini features which don't sound like they take very long to implement. Except maybe GED but that gets developed by an external developer who isn't part of the official Gamestudio team or is he?

Re: How many developers? [Re: amy] #276836
07/06/09 17:52
07/06/09 17:52
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Quote:
We're having currently 4 developers, and will have 6 by the end of the year.We're having currently 4 developers, and will have 6 by the end of the year.


Is it still you, André Weiß, Wlad and his son? Or did anything changed in the past?

What tasks are you assigning to the new developers?

Re: How many developers? [Re: HeelX] #276958
07/07/09 09:19
07/07/09 09:19
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
We are indeed preparing a bigger game project. For this reason, I'll be less often in the forum in the next time than I used to be. Some of our developers are assigned to preparing this task, and the two more in fall will be too. This project requires some new features of the engine and editors that might on the long run mean major changes for A7 in the sections of networking, server, physics, and content import. However, I'm not able to tell more at this point.

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