Hello,
I'm trying to get a global normal vector based upon a model's angles.
I know I have pan, tilt and roll, and I know I need to use these to get what I am after, but I'm not sure how to go about it exactly.
My 3D Maths are rusted, lol.
I understand that I would be using cosine and sine to find the distances I am looking for and then adding those to the model's coordinates. I'm lost after that. Not sure what I would be sining and cosining to get the values I'm after.
I want to find the global coordinates that are 50 units below the model. When I say "below", I don't mean "50 units straight down", I mean in the direction that the bottom of the model is facing.
Geez, I'm so bad at explaining this.

If anyone understands what I'm trying to say here, can you please assist?
Thank you!