My question: how can I take an overhead screenshot of my level that is very high in resolution and will make everything appear at the same angle (no lens "fish-eye" effect)?
Here's why, in case you want to read on, but not necessary for the question above.
I first envisioned my project as a 3D walkthrough of a real-life building and grounds, and so I built it that way. But I've come to realize that my idea was not only overkill, but would work better as a map, such as with Google Maps API, or with Microsoft's new Silverlight map control (using deep zoom technology). This would be more manageable for my Web users to download, and if I ever need to change the map I can just rebuild that part of my level and take a new screenshot.
So what I need is to be able to take an overhead screenshot of high enough resolution to be used in one of these mapping applications, and so everything needs to appear fairly uniform in regard to the angle of the image taken from the "lens".
I would greatly appreciate any help offered on this.
Thanks!