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Re: High-resolution overhead screenshots (for a map)?
[Re: Galen]
#276252
07/04/09 01:52
07/04/09 01:52
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Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
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Can't you take screenshots of individual, even sized portions at the highest resolution (zooming in more etc), and then 'stitch' them together in an editor like photoshop/Gimp/etc?
As for that same angle thing, if you take the shot with the camera perpendicular to the map, wouldn't that just be fine?
Last edited by DJBMASTER; 07/04/09 01:52.
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Re: High-resolution overhead screenshots (for a map)?
[Re: Galen]
#276265
07/04/09 04:09
07/04/09 04:09
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Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
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Tips...
1)Use 'video_set' to set the engine to a higher resolution. 2)Use 'video_window' to remove the border/title/etc of the window, giving you more rendering area. 3)'d3d_antialias' set to a high value like 9 will smooth out the scene, and also 'd3d_mipmapping' may also help improve the quality. Other 'd3d_' functions might be of some use.
Then you can use file_for_screen / bmap_for_screen to grab an image of the screen.
That's all I can think of at the moment.
Last edited by DJBMASTER; 07/04/09 04:09.
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