Gamestudio Links
Zorro Links
Newest Posts
Zorro version 3.0 prerelease!
by Grant. 02/24/26 22:21
WFO Training with parallel cores Zorro64
by Martin_HH. 02/24/26 19:51
ZorroGPT
by TipmyPip. 02/23/26 21:52
Camera always moves upwards?
by clonman. 02/21/26 09:29
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 02/19/26 13:22
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
4 registered members (Martin_HH, monarch, Grant, qin), 5,285 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
alx, ApprenticeInMuc, PatrickH90, USER0328, Sfrdragon
19199 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: multiplayer d'ont work very well [Re: Superjeu3D] #277374
07/08/09 23:57
07/08/09 23:57
Joined: Aug 2004
Posts: 34
France
S
Superjeu3D Offline OP
Newbie
Superjeu3D  Offline OP
Newbie
S

Joined: Aug 2004
Posts: 34
France
Finally, I succeeded in making work with DynDNS and my router... I had just forgotten to enter a parameter in my router.. It works in local computer with DynDNS therefore it shall have to work at my neighbour's...

thank you for your information... wink

I keep posted you if it works at my neighbour's (when he will come back from holidays héhé).... Thanks to all

Last edited by Superjeu3D; 07/09/09 00:53.
Re: multiplayer d'ont work very well [Re: Superjeu3D] #280696
07/23/09 20:05
07/23/09 20:05
Joined: Aug 2004
Posts: 34
France
S
Superjeu3D Offline OP
Newbie
Superjeu3D  Offline OP
Newbie
S

Joined: Aug 2004
Posts: 34
France
It is still me...!!! Check being a bit informed to me everywhere, my server is still not connected to Internet. I am going to explain you at best what I made so that it shall "have to " work...

- I opened a free count on dyndns.com (Myhostname.dyndns.org) by opening a hostname which I speeded up.
- I downloaded dyndns_client to write normally address IP of my router on my hostname
- I opened ports from 2300 at 2400 in TCP/UDP
- I put the command line options, to my server 3DGS, following: -nx 30 -sn Connexion -sv -cl -port 2350
- and I throw my client (session_connect ("Connexion", "Myhostname.dyndns.org")) but nothing takes place

WHY??? Whether it is 2 computers in local or internet, nothing works....

A resolution please!!!! Thank you!!!!!!

Last edited by Superjeu3D; 07/23/09 20:06.
Re: multiplayer d'ont work very well [Re: Superjeu3D] #280901
07/24/09 15:57
07/24/09 15:57
Joined: Aug 2004
Posts: 34
France
S
Superjeu3D Offline OP
Newbie
Superjeu3D  Offline OP
Newbie
S

Joined: Aug 2004
Posts: 34
France
Anybody does not have answer?? Anybody did not succeed in linking a server on Internet and a client on the server??? lol To give the IP address of the router and to open a port the only things are not to be made, there is definitely something else to make so that it works!!!! WHAT?????

please snif...... frown

Last edited by Superjeu3D; 07/24/09 15:58.
Re: multiplayer d'ont work very well [Re: Superjeu3D] #281068
07/25/09 09:50
07/25/09 09:50
Joined: Aug 2004
Posts: 34
France
S
Superjeu3D Offline OP
Newbie
Superjeu3D  Offline OP
Newbie
S

Joined: Aug 2004
Posts: 34
France
it is still me, resolute problem, it was fair because I to try my hostname on local, and my router does not support NAT loopback... To try it in outside, it works very well...

Bye

Page 2 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1