and then in wed i go to "material" and it's clear (script is in the map properties) so i type in "metal_shine" and press Enter. Nothing happen in the level.
he's assigning it through wed instead which still works. but im not sure he yet knows how shaders work. for that shader you need to have a normal map set for the second skin on your model, and you need the normal.fx model in your folder.
ok i have now installed crazybumb where i can make normal maps from the texture. where can i give the model a second skin in wed? i just got on properties "file" "path" "attached" and "material"
Under "edit skin", then "add new skin"; then under "skin settings" a hook at "texture", and browsing for your normal map. Dunno if you have to make another hook at "extern", I always do, so I suppose you have to.
ok step by step what i do open the model in med. skin editor and export skin to bmp. than make a normalmap with crazybump. than to "edit skin" and "new skin" the standart skin was called "Skin0" and the normalmapskin is now called "Skin1" i open the model in wed and give the material "metal_shine" like this: