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fps_max is higher and the dplay_latence is lower ? #277475
07/09/09 11:51
07/09/09 11:51
Joined: Dec 2008
Posts: 13
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xielijun Offline OP
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xielijun  Offline OP
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Posts: 13
Hi,I just made a mulitiplayer game ,when i test it ,i found when fps_max set to a highrt value,the the deplay_latence is become lower, why ? I think the fps_max is just for screen refresh rate , as we all kown, the highrt fps_max value will take up more cpu resource. thanks!

Re: fps_max is higher and the dplay_latence is lower ? [Re: xielijun] #277661
07/10/09 01:39
07/10/09 01:39
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Joined: Dec 2008
Posts: 528
Wagga, Australia
You don't have any of your network variables multiplied by time_step do you?

Re: fps_max is higher and the dplay_latence is lower ? [Re: the_mehmaster] #277666
07/10/09 03:01
07/10/09 03:01
Joined: Dec 2008
Posts: 13
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xielijun Offline OP
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xielijun  Offline OP
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thanks for your reply.
i use newton physics in the game ,need not use the time_step.

Re: fps_max is higher and the dplay_latence is lower ? [Re: xielijun] #277669
07/10/09 03:15
07/10/09 03:15
Joined: Dec 2008
Posts: 13
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xielijun Offline OP
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xielijun  Offline OP
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Thanks again, with you replay, i do it !


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