Hey guys,
Wondering if/how you could modify the normal + spec map shader found on the Wiki. I've tested my nm's in other 3D previews, and it looks really, really good. But using the nm + spec shader in A7 just isn't the same. It just doesn't seem "strong" enough for the desired effect. And it's NOT the normal maps. They're extra strong to try to compensate for the shader's weakness. I was wondering if there is any way to modify it and make it have a more pronounced displacement. I think it would look really awesome if so.