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"no lights, so skip direct lighting"
#278666
07/15/09 01:36
07/15/09 01:36
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Joined: Jul 2005
Posts: 38
ngisiger
OP
Newbie
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OP
Newbie
Joined: Jul 2005
Posts: 38
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Hello all, I have a slight problem with the sun in the brand new edition A7.7. It's really weird so I am just going to describe what I have: 1) a simple room with the texture skywhite of standard.wad applied to its walls (so "sky" flag) 2) a camera 3) a block in the middle of the room, with the default brick texture with its "shaded" flag on. When I compile the map with the default settings for the builder, the sun and the ambient settings, I get what I should get: the block nicely lit and shaded by the light of the sun, with the proper color and angle of the sun, sitting in the middle of a room. But when I change the color of the sun away from the default values of (150,150,150), then the compiler displays the message " no lights, so skip direct lighting", " Radisoity disabled" (this is not a typo btw), and it does not compute any light map: I get the unlit block in the middle of the room. I did quite a bit of experimenting, and any time I set sun color away from even distribution of red, green and blue (e.g. 0,0,255 or 0,255,255), then I get the same message and no lighting. As long as snulight is a tone of grey, then the cube is lighted with radiosity. All I see in the manual is a mention about a bug fix where ambient and sun color need to be about the same tone. This does not seem to help here (setting the ambient color does not fix the problem). What am I doing wrong? Has anybody encountered the same problem? Thomas
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Re: "no lights, so skip direct lighting"
[Re: ngisiger]
#278898
07/16/09 00:54
07/16/09 00:54
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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I cant see anything wrong.
When you say "with the default settings for the builder", do you mean you are hitting the compilers "Default Build" button? Or are you assuming the compilers setting are at default?
Try hitting the "Default Build" button with both Sun and Ambient values at RGB 255,0,0. That worked for me. What version of WED it is? (open WED hit ALT-H, ALT-A and post the whole top line of the AboutBox contents)
Otherwise, is there no way to upload your level? If you can, upload all THREE level files, level.WMP, level.WMB, and level.WED please. (no models required)
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: "no lights, so skip direct lighting"
[Re: ngisiger]
#278905
07/16/09 02:29
07/16/09 02:29
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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I'll take a look at it when I get home tonite, thats my home email. Thats about 8 hours from now though...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: "no lights, so skip direct lighting"
[Re: EvilSOB]
#279618
07/18/09 13:17
07/18/09 13:17
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Sorry bout the delay, I forgot to check my email, so I forgot about your problem. Sorry dude.
Its hard for me to test well, cause your wads live in a different card-drive path to mine, but anyway, I think I see it.
Go to your compiler options and turn the "Lit Meshes Only" flag OFF. Let me know how it goes...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: "no lights, so skip direct lighting"
[Re: EvilSOB]
#279720
07/18/09 21:43
07/18/09 21:43
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Joined: Jul 2005
Posts: 38
ngisiger
OP
Newbie
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OP
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Joined: Jul 2005
Posts: 38
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Don't worry about it. I'm just glad you're willing to help! In the meantime I resinstalled 3DGS from scratch on my PC. Did not change anything. Tried your solution: yes, setting "Lit maps only" to "off" helps. Now I get ambient and sunlight. However, I only get grey ambient no matter which ambient color I choose. And if I add a light in there, I get no sun at all. Thanks for your help!
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Re: "no lights, so skip direct lighting"
[Re: ngisiger]
#279769
07/19/09 07:35
07/19/09 07:35
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Sorry, Im out of ideas. I get the same as you, but I dont know why. The ambient just seems to stay "locked in" no matter what you set the map properties ambient to be.
But I dont know WED well enough to say if this is "normal" or not...
Best of luck.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: "no lights, so skip direct lighting"
[Re: EvilSOB]
#279873
07/19/09 18:30
07/19/09 18:30
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Joined: Jul 2005
Posts: 38
ngisiger
OP
Newbie
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OP
Newbie
Joined: Jul 2005
Posts: 38
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Ahhh, at least now I know that I am not the only one! Thanks for the confirmation. I do not know WED either too well, but this is not how it used to work. I'll try reverting to an older update of A7 to see if that helps. Too bad: I was really looking forward to putting nice shadows on my terrains. Thanks again for your help.
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Re: "no lights, so skip direct lighting"
[Re: Steempipe]
#403558
06/21/12 22:29
06/21/12 22:29
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Did you try to place one or more dummy lights in your level, maybe even in range of your block? Btw. welcome back!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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