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Moving between levels..help.. #278732
07/15/09 12:03
07/15/09 12:03
Joined: Jul 2009
Posts: 7
Spain
A
alahuin Offline OP
Newbie
alahuin  Offline OP
Newbie
A

Joined: Jul 2009
Posts: 7
Spain
Hello Everyone..
I have created 2 levels in v7.
I have scoured this forum and the internet for information on how to tell the game to go from level 1 to level 2.

Can anyone please help me on this?

Thaanks in advance...


“EVERY TRUTH HAS TWO SIDES;
IT IS WELL TO LOOK AT BOTH,
BEFORE WE COMMIT OURSELVES TO EITHER”

Aesop (circa 620-560 bc.), Greek fabulist.
Re: Moving between levels..help.. [Re: alahuin] #278735
07/15/09 12:18
07/15/09 12:18

C
chris_oat
Unregistered
chris_oat
Unregistered
C



simply with
level_load (Levelname);

but u can find plenty of it in the manual and AUMs

edit:
here i found this quickly in the AUMs.
Quote:
string level2_wmb = <level2.wmb>;

function next_level();

action click_me
{
my.enable_click = on;
my.event = next_level;
}

function next_level
{
level_load(level2_wmb);
}



Last edited by chris_oat; 07/15/09 12:26.
Re: Moving between levels..help.. [Re: ] #278741
07/15/09 12:38
07/15/09 12:38
Joined: Jul 2009
Posts: 7
Spain
A
alahuin Offline OP
Newbie
alahuin  Offline OP
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A

Joined: Jul 2009
Posts: 7
Spain
Thanks for that Chris...

Please excuse me for being slow witted (I know virtually nothing here) but could you explain how I would have the biped walk into an object to set that code in action?

I really need to know where to place the code and how to activate it.

Thanks


&#8220;EVERY TRUTH HAS TWO SIDES;
IT IS WELL TO LOOK AT BOTH,
BEFORE WE COMMIT OURSELVES TO EITHER&#8221;

Aesop (circa 620-560 bc.), Greek fabulist.
Re: Moving between levels..help.. [Re: alahuin] #278742
07/15/09 12:41
07/15/09 12:41

C
chris_oat
Unregistered
chris_oat
Unregistered
C



hey no problem, actually i like that easy questions, so finally i can help here too smile

sure, just replace my.enable_click = on; with my.enable_impact = on;

Re: Moving between levels..help.. [Re: ] #278747
07/15/09 12:51
07/15/09 12:51
Joined: Jul 2009
Posts: 7
Spain
A
alahuin Offline OP
Newbie
alahuin  Offline OP
Newbie
A

Joined: Jul 2009
Posts: 7
Spain
Thanks for that Chris, will give it a go...

I may be back when the whole thing goes pear shaped.. blush


&#8220;EVERY TRUTH HAS TWO SIDES;
IT IS WELL TO LOOK AT BOTH,
BEFORE WE COMMIT OURSELVES TO EITHER&#8221;

Aesop (circa 620-560 bc.), Greek fabulist.
Re: Moving between levels..help.. [Re: alahuin] #279249
07/17/09 00:37
07/17/09 00:37
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
check out my free resources for free wdl code.


There are functions ready for you to see how its done; once you download it =P


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Moving between levels..help.. [Re: DLively] #279743
07/18/09 22:41
07/18/09 22:41
Joined: Jul 2009
Posts: 7
Spain
A
alahuin Offline OP
Newbie
alahuin  Offline OP
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A

Joined: Jul 2009
Posts: 7
Spain
Thanks for that DevoN,

great site you have there....

smile


&#8220;EVERY TRUTH HAS TWO SIDES;
IT IS WELL TO LOOK AT BOTH,
BEFORE WE COMMIT OURSELVES TO EITHER&#8221;

Aesop (circa 620-560 bc.), Greek fabulist.

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