Hello everyone I am kind of new to 3DGS and I am not trying to create Halo or GTA on my first try. I have been messing with 3DGS and learning it, but I would like to know how to integrate the Newton Physics Engine into my learning. If there is any tutorials on how to integrate these two sets I would love to know. I couldn't find any. I am basically just messing with 3DGS because it is the game engine my college had picked up to teach in our Digital Game Design Bachelors Degree. I have been integrating things I created in 3D Max into 3DGS and now I want to use some physics to give it a relistic feel. Like I said I am not necessarily creating a game, but I am learning the tools so I can eventually get to that point. I have a great understanding for the programming. I came from using Macromedia Director's Lingo. So I know the basics of programming. I am just trying to learn the C-script syntax. if someone could help out it would be great. Also if you need a good 3d modeler for a project let me know. As long as you give me credit for the models you can use them. Thank you in advance for all of your help.