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Integrating Newton Physics with 3DGS #23241
02/13/04 06:22
02/13/04 06:22
Joined: Feb 2004
Posts: 1
K
Kenny_Burns Offline OP
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Kenny_Burns  Offline OP
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K

Joined: Feb 2004
Posts: 1
Hello everyone I am kind of new to 3DGS and I am not trying to create Halo or GTA on my first try. I have been messing with 3DGS and learning it, but I would like to know how to integrate the Newton Physics Engine into my learning. If there is any tutorials on how to integrate these two sets I would love to know. I couldn't find any. I am basically just messing with 3DGS because it is the game engine my college had picked up to teach in our Digital Game Design Bachelors Degree. I have been integrating things I created in 3D Max into 3DGS and now I want to use some physics to give it a relistic feel. Like I said I am not necessarily creating a game, but I am learning the tools so I can eventually get to that point. I have a great understanding for the programming. I came from using Macromedia Director's Lingo. So I know the basics of programming. I am just trying to learn the C-script syntax. if someone could help out it would be great. Also if you need a good 3d modeler for a project let me know. As long as you give me credit for the models you can use them. Thank you in advance for all of your help.



Re: Integrating Newton Physics with 3DGS [Re: Kenny_Burns] #23242
02/13/04 07:04
02/13/04 07:04
Joined: Sep 2000
Posts: 300
Ohio, USA
V
vrkaya Offline
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vrkaya  Offline
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V

Joined: Sep 2000
Posts: 300
Ohio, USA
You do know that Newton has it's own forum, correct? It's at www.physicsengine.com

That's the best place to ask about adding Newton to 3DGS projects.

Regards, Ron


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