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basic questions.
#282775
08/03/09 16:51
08/03/09 16:51
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Joined: Jul 2009
Posts: 39 Chile!
Renard
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OP
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Joined: Jul 2009
Posts: 39
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Hey, can somebody answer this please?
Can i animate the face of a character wich doesnt have any bones on the face? i mean, think of it like an emoticon, it`s face is given only by a texture, can i animate the skin of the model?
How can i get basic gravity using the phisics engine? just to keep the character on the ground.
And, i really need instructions to set a Sky cube, please!
thnks in advance!
WRYYYYYYYYYYYYYYYYYY!!!1!!ONE!!11
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Re: basic questions.
[Re: Claus_N]
#283134
08/05/09 21:42
08/05/09 21:42
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Joined: Jul 2009
Posts: 39 Chile!
Renard
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Thx for your answer. Finally I managed to create a sky cube as I wanted! about the animation i`ll keep searching, if i use vertex anim on that face it will get horrible! and, can you showme a code for doing that trace thing? i tried to use one from a camera code from the AUM but didn`t work, i didn`t get any error messages thought...
WRYYYYYYYYYYYYYYYYYY!!!1!!ONE!!11
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Re: basic questions.
[Re: Claus_N]
#283447
08/07/09 20:05
08/07/09 20:05
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Joined: Jul 2009
Posts: 39 Chile!
Renard
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THXS, I`ll testit!
But i was testing with a similar code and the model doesn`t "fall" to the ground, it suddenly appears on the ground after being on a slope or something, is there a way to slow the movement on that axis?
i heard about a progressive aceleration, is it c-trace or phisics engine?
Last edited by Renard; 08/07/09 20:08.
WRYYYYYYYYYYYYYYYYYY!!!1!!ONE!!11
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Re: basic questions.
[Re: Claus_N]
#283608
08/08/09 19:03
08/08/09 19:03
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Joined: Jul 2009
Posts: 39 Chile!
Renard
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Ok, thx, You`ll be on the credits of my game. : )
WRYYYYYYYYYYYYYYYYYY!!!1!!ONE!!11
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