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Camera Arc #282798
08/03/09 19:48
08/03/09 19:48
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
Member
Erick_Castro  Offline OP
Member
E

Joined: Mar 2009
Posts: 207
I like the effect that produce in my fps game camera.arc=90.
The rooms looks more deeper and with more perspective.
But that affects my gun entity that is placed in layer 1.

I would like to know if it is possible to set the camera.arc = 90 without affecting the aspect of my entity gun in layer 1.

Thanks Amigos!

Re: Camera Arc [Re: Erick_Castro] #282818
08/03/09 22:31
08/03/09 22:31
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Only way, I know, is to scale the entity gun, let's say, ten times bigger, and move it about 10 times away from the camera, to fake a different camera.arc for it.

Re: Camera Arc [Re: Pappenheimer] #282820
08/03/09 23:03
08/03/09 23:03
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
Member
Erick_Castro  Offline OP
Member
E

Joined: Mar 2009
Posts: 207
Its true, Pappenheimer. Inmediatly i wrote my message i began to experiment with scale_x, scale_y and scale_z of the gun entity and it worked good.

Thank you ,friend.


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